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ns-3
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Simple Point To Point Channel. More...
#include <point-to-point-channel.h>


Classes | |
| class | Link |
Public Member Functions | |
| PointToPointChannel () | |
| Create a PointToPointChannel. | |
| void | Attach (Ptr< PointToPointNetDevice > device) |
| Attach a given netdevice to this channel. | |
| virtual bool | TransmitStart (Ptr< Packet > p, Ptr< PointToPointNetDevice > src, Time txTime) |
| Transmit a packet over this channel. | |
| virtual uint32_t | GetNDevices (void) const |
| Get number of devices on this channel. | |
| Ptr< PointToPointNetDevice > | GetPointToPointDevice (uint32_t i) const |
| virtual Ptr< NetDevice > | GetDevice (uint32_t i) const |
Static Public Member Functions | |
| static TypeId | GetTypeId (void) |
| This method returns the TypeId associated to ns3::PointToPointChannel. | |
Protected Member Functions | |
| Time | GetDelay (void) const |
| bool | IsInitialized (void) const |
| Ptr< PointToPointNetDevice > | GetSource (uint32_t i) const |
| Ptr< PointToPointNetDevice > | GetDestination (uint32_t i) const |
Simple Point To Point Channel.
This class represents a very simple point to point channel. Think full duplex RS-232 or RS-422 with null modem and no handshaking. There is no multi-drop capability on this channel -- there can be a maximum of two point-to-point net devices connected.
There are two "wires" in the channel. The first device connected gets the [0] wire to transmit on. The second device gets the [1] wire. There is a state (IDLE, TRANSMITTING) associated with each wire.
Create a PointToPointChannel.
By default, you get a channel that has zero transmission delay.
References NS_LOG_FUNCTION_NOARGS.
| void ns3::PointToPointChannel::Attach | ( | Ptr< PointToPointNetDevice > | device | ) |
Attach a given netdevice to this channel.
| device | pointer to the netdevice to attach to the channel |
References NS_ASSERT, NS_ASSERT_MSG, and NS_LOG_FUNCTION.
Referenced by ns3::PointToPointNetDevice::Attach().
| Ptr< NetDevice > ns3::PointToPointChannel::GetDevice | ( | uint32_t | i | ) | const [virtual] |
| i | index of NetDevice to retrieve |
This method must be implemented by subclasses.
Implements ns3::Channel.
References NS_LOG_FUNCTION_NOARGS.
| uint32_t ns3::PointToPointChannel::GetNDevices | ( | void | ) | const [virtual] |
Get number of devices on this channel.
Implements ns3::Channel.
References NS_LOG_FUNCTION_NOARGS.
| TypeId ns3::PointToPointChannel::GetTypeId | ( | void | ) | [static] |
This method returns the TypeId associated to ns3::PointToPointChannel.
This object is accessible through the following paths with Config::Set and Config::Connect:
Attributes defined for this type:
Attributes defined in parent class ns3::Channel:
TraceSources defined for this type:
Reimplemented from ns3::Channel.
Reimplemented in ns3::PointToPointRemoteChannel.
References ns3::MakeTraceSourceAccessor(), ns3::Seconds(), and ns3::TypeId::SetParent().
| bool ns3::PointToPointChannel::TransmitStart | ( | Ptr< Packet > | p, |
| Ptr< PointToPointNetDevice > | src, | ||
| Time | txTime | ||
| ) | [virtual] |
Transmit a packet over this channel.
| p | Packet to transmit |
| src | Source PointToPointNetDevice |
| txTime | Transmit time to apply |
Reimplemented in ns3::PointToPointRemoteChannel.
References ns3::Packet::GetUid(), NS_ASSERT, NS_LOG_FUNCTION, NS_LOG_LOGIC, ns3::PointToPointNetDevice::Receive(), and ns3::Simulator::ScheduleWithContext().