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BALL
1.4.1
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#include <BALL/MATHS/plane3.h>
Public Member Functions | |
Constructors and Destructors | |
| TPlane3 () | |
| TPlane3 (const TPlane3 &plane) | |
| TPlane3 (const TVector3< T > &point, const TVector3< T > &normal) | |
| TPlane3 (const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &c) | |
| TPlane3 (const T &a, const T &b, const T &c, const T &d) | |
| virtual | ~TPlane3 () |
| virtual void | clear () |
Assignment | |
| void | swap (TPlane3 &plane) |
| void | set (const TPlane3 &plane) |
| void | set (const TVector3< T > &point, const TVector3< T > &normal) |
| void | set (const TVector3< T > &a, const TVector3< T > &b, const TVector3< T > &c) |
| TPlane3 & | operator= (const TPlane3 &plane) |
| void | get (TPlane3 &plane) const |
| void | get (TVector3< T > &point, TVector3< T > &normal) const |
Accessors | |
| void | normalize () |
| void | hessify () |
Predicates | |
| bool | operator== (const TPlane3 &plane) const |
| bool | operator!= (const TPlane3 &plane) const |
| bool | has (const TVector3< T > &point) const |
| bool | has (const TLine3< T > &line) const |
Debugging and Diagnostics | |
| bool | isValid () const |
| void | dump (std::ostream &s=std::cout, Size depth=0) const |
Public Attributes | |
Attributes | |
| TVector3< T > | p |
| TVector3< T > | n |
Threedimensional plane. A plane is defined by a point and its normal.
| BALL::TPlane3< T >::TPlane3 | ( | ) | [inline] |
| BALL::TPlane3< T >::TPlane3 | ( | const TPlane3< T > & | plane | ) | [inline] |
| BALL::TPlane3< T >::TPlane3 | ( | const TVector3< T > & | point, |
| const TVector3< T > & | normal | ||
| ) | [inline] |
| BALL::TPlane3< T >::TPlane3 | ( | const TVector3< T > & | a, |
| const TVector3< T > & | b, | ||
| const TVector3< T > & | c | ||
| ) | [inline] |
| BALL::TPlane3< T >::TPlane3 | ( | const T & | a, |
| const T & | b, | ||
| const T & | c, | ||
| const T & | d | ||
| ) | [inline] |
Constructor. Create a new TPlane3 object from four T values. Form: COORDINATE (ax + by + cz + d = 0)
| a,b,c | are used to calculate the normal n and the point p |
| Exception::DivisionByZero | if a == b == c == 0 |
| virtual BALL::TPlane3< T >::~TPlane3 | ( | ) | [inline, virtual] |
| virtual void BALL::TPlane3< T >::clear | ( | ) | [inline, virtual] |
| void BALL::TPlane3< T >::dump | ( | std::ostream & | s = std::cout, |
| Size | depth = 0 |
||
| ) | const [inline] |
| void BALL::TPlane3< T >::get | ( | TPlane3< T > & | plane | ) | const [inline] |
| void BALL::TPlane3< T >::get | ( | TVector3< T > & | point, |
| TVector3< T > & | normal | ||
| ) | const [inline] |
| bool BALL::TPlane3< T >::has | ( | const TVector3< T > & | point | ) | const [inline] |
| bool BALL::TPlane3< T >::has | ( | const TLine3< T > & | line | ) | const [inline] |
| void BALL::TPlane3< T >::hessify | ( | ) | [inline] |
| bool BALL::TPlane3< T >::isValid | ( | ) | const [inline] |
| void BALL::TPlane3< T >::normalize | ( | ) | [inline] |
Normalize the the normal of the plane. The normal is scaled with its length:
.
| Exception::DivisionByZero | if the length of the normal is 0 |
| bool BALL::TPlane3< T >::operator!= | ( | const TPlane3< T > & | plane | ) | const [inline] |
| TPlane3& BALL::TPlane3< T >::operator= | ( | const TPlane3< T > & | plane | ) | [inline] |
| bool BALL::TPlane3< T >::operator== | ( | const TPlane3< T > & | plane | ) | const [inline] |
| void BALL::TPlane3< T >::set | ( | const TPlane3< T > & | plane | ) | [inline] |
| void BALL::TPlane3< T >::set | ( | const TVector3< T > & | point, |
| const TVector3< T > & | normal | ||
| ) | [inline] |
| void BALL::TPlane3< T >::set | ( | const TVector3< T > & | a, |
| const TVector3< T > & | b, | ||
| const TVector3< T > & | c | ||
| ) | [inline] |
| void BALL::TPlane3< T >::swap | ( | TPlane3< T > & | plane | ) | [inline] |
| TVector3<T> BALL::TPlane3< T >::n |
| TVector3<T> BALL::TPlane3< T >::p |
1.7.6.1