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BALL
1.4.1
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#include <BALL/MATHS/sphere3.h>
Public Member Functions | |
Constructors and Destructors | |
| TSphere3 () | |
| TSphere3 (const TSphere3 &sphere) | |
| TSphere3 (const TVector3< T > &point, const T &radius) | |
| virtual | ~TSphere3 () |
| virtual void | clear () |
Assignment | |
| void | swap (TSphere3 &sphere) |
| void | set (const TSphere3 &sphere) |
| void | set (const TVector3< T > &point, const T &r) |
| TSphere3 & | operator= (const TSphere3 &sphere) |
| void | get (TSphere3 &sphere) const |
| void | get (TVector3< T > &point, T &r) const |
Predicates | |
| bool | operator== (const TSphere3 &sphere) const |
| bool | operator!= (const TSphere3 &sphere) const |
| bool | has (const TVector3< T > &point, bool on_surface=false) const |
| bool | isEmpty () const |
Debugging and Diagnostics | |
| bool | isValid () const |
| void | dump (std::ostream &s=std::cout, Size depth=0) const |
Public Attributes | |
Attributes | |
| TVector3< T > | p |
| T | radius |
Generic Sphere Class.
| BALL::TSphere3< T >::TSphere3 | ( | ) | [inline] |
| BALL::TSphere3< T >::TSphere3 | ( | const TSphere3< T > & | sphere | ) | [inline] |
| BALL::TSphere3< T >::TSphere3 | ( | const TVector3< T > & | point, |
| const T & | radius | ||
| ) | [inline] |
| virtual BALL::TSphere3< T >::~TSphere3 | ( | ) | [inline, virtual] |
| virtual void BALL::TSphere3< T >::clear | ( | ) | [inline, virtual] |
Default initialisation
Reimplemented in BALL::VIEW::Sphere.
| void BALL::TSphere3< T >::dump | ( | std::ostream & | s = std::cout, |
| Size | depth = 0 |
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| ) | const [inline] |
Internal state dump. Dump the current internal state of {*this} to the output ostream s with dumping depth depth .
| s | - output stream where to output the internal state of {*this} |
| depth | - the dumping depth |
Reimplemented in BALL::VIEW::Sphere.
| void BALL::TSphere3< T >::get | ( | TSphere3< T > & | sphere | ) | const [inline] |
| void BALL::TSphere3< T >::get | ( | TVector3< T > & | point, |
| T & | r | ||
| ) | const [inline] |
| bool BALL::TSphere3< T >::has | ( | const TVector3< T > & | point, |
| bool | on_surface = false |
||
| ) | const [inline] |
| bool BALL::TSphere3< T >::isEmpty | ( | ) | const [inline] |
| bool BALL::TSphere3< T >::isValid | ( | ) | const [inline] |
Test whether instance is valid. Always returns true
Reimplemented in BALL::VIEW::Sphere.
| bool BALL::TSphere3< T >::operator!= | ( | const TSphere3< T > & | sphere | ) | const [inline] |
| TSphere3& BALL::TSphere3< T >::operator= | ( | const TSphere3< T > & | sphere | ) | [inline] |
| bool BALL::TSphere3< T >::operator== | ( | const TSphere3< T > & | sphere | ) | const [inline] |
| void BALL::TSphere3< T >::set | ( | const TSphere3< T > & | sphere | ) | [inline] |
| void BALL::TSphere3< T >::set | ( | const TVector3< T > & | point, |
| const T & | r | ||
| ) | [inline] |
| void BALL::TSphere3< T >::swap | ( | TSphere3< T > & | sphere | ) | [inline] |
| TVector3<T> BALL::TSphere3< T >::p |
| T BALL::TSphere3< T >::radius |
1.7.6.1