| ai_assert.h | |
| AndroidJNIIOSystem.h | |
| anim.h | Defines the data structures in which the imported animations are returned |
| BaseImporter.h | |
| camera.h | Defines the aiCamera data structure |
| cexport.h | Defines the C-API for the Assimp export interface |
| cfileio.h | Defines generic C routines to access memory-mapped files |
| cimport.h | Defines the C-API to the Open Asset Import Library |
| color4.h | RGBA color structure, including operators when compiling in C++ |
| color4.inl | Inline implementation of aiColor4t<TReal> operators |
| config.h | Defines constants for configurable properties for the library |
| DefaultLogger.hpp | |
| defs.h | Assimp build configuration setup |
| dox.h | General documentation built from a doxygen comment |
| Exporter.hpp | Defines the CPP-API for the Assimp export interface |
| Importer.hpp | Defines the C++-API to the Open Asset Import Library |
| importerdesc.h | aiImporterFlags, aiImporterDesc implementation |
| IOStream.hpp | File I/O wrappers for C++ |
| IOSystem.hpp | File system wrapper for C++ |
| light.h | Defines the aiLight data structure |
| Logger.hpp | Abstract base class 'Logger', base of the logging system |
| LogStream.hpp | Abstract base class 'LogStream', representing an output log stream |
| material.h | Defines the material system of the library |
| material.inl | Defines the C++ getters for the material system |
| matrix3x3.h | Definition of a 3x3 matrix, including operators when compiling in C++ |
| matrix3x3.inl | Inline implementation of the 3x3 matrix operators |
| matrix4x4.h | 4x4 matrix structure, including operators when compiling in C++ |
| matrix4x4.inl | Inline implementation of the 4x4 matrix operators |
| mesh.h | Declares the data structures in which the imported geometry is returned by ASSIMP: aiMesh, aiFace and aiBone data structures |
| metadata.h | Defines the data structures for holding node meta information |
| NullLogger.hpp | Dummy logger |
| poppack1.h | |
| postprocess.h | Definitions for import post processing steps |
| ProgressHandler.hpp | Abstract base class 'ProgressHandler' |
| pstdint.h | |
| pushpack1.h | |
| quaternion.h | Quaternion structure, including operators when compiling in C++ |
| quaternion.inl | Inline implementation of aiQuaterniont<TReal> operators |
| scene.h | Defines the data structures in which the imported scene is returned |
| texture.h | Defines texture helper structures for the library |
| types.h | Basic data types and primitives, such as vectors or colors |
| vector2.h | 2D vector structure, including operators when compiling in C++ |
| vector2.inl | Inline implementation of aiVector2t<TReal> operators |
| vector3.h | 3D vector structure, including operators when compiling in C++ |
| vector3.inl | Inline implementation of aiVector3t<TReal> operators |
| version.h | Functions to query the version of the Assimp runtime, check compile flags, .. |