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Assimp
v2.0 (November 2010)
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A single face in a mesh, referring to multiple vertices. More...
Public Member Functions | |
| aiFace () | |
| Default constructor. More... | |
| aiFace (const aiFace &o) | |
| Copy constructor. Copy the index array. More... | |
| bool | operator!= (const aiFace &o) const |
| Inverse comparison operator. More... | |
| const aiFace & | operator= (const aiFace &o) |
| Assignment operator. Copy the index array. More... | |
| bool | operator== (const aiFace &o) const |
| Comparison operator. More... | |
| ~aiFace () | |
| Default destructor. Delete the index array. More... | |
Public Attributes | |
| unsigned int * | mIndices |
| Pointer to the indices array. Size of the array is given in numIndices. More... | |
| unsigned int | mNumIndices |
| Number of indices defining this face. More... | |
A single face in a mesh, referring to multiple vertices.
If mNumIndices is 3, we call the face 'triangle', for mNumIndices > 3 it's called 'polygon' (hey, that's just a definition!).
aiMesh::mPrimitiveTypes can be queried to quickly examine which types of primitive are actually present in a mesh. The aiProcess_SortByPType flag executes a special post-processing algorithm which splits meshes with different primitive types mixed up (e.g. lines and triangles) in several 'clean' submeshes. Furthermore there is a configuration option ( AI_CONFIG_PP_SBP_REMOVE) to force aiProcess_SortByPType to remove specific kinds of primitives from the imported scene, completely and forever. In many cases you'll probably want to set this setting to
Together with the aiProcess_Triangulate flag you can then be sure that aiFace::mNumIndices is always 3.
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inline |
Default constructor.
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inline |
Default destructor. Delete the index array.
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inline |
Copy constructor. Copy the index array.
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inline |
Inverse comparison operator.
Checks whether the index array of two faces is NOT identical
Assignment operator. Copy the index array.
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inline |
Comparison operator.
Checks whether the index array of two faces is identical
| unsigned int* aiFace::mIndices |
Pointer to the indices array. Size of the array is given in numIndices.
| unsigned int aiFace::mNumIndices |
Number of indices defining this face.
The maximum value for this member is AI_MAX_FACE_INDICES.
1.8.5