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Assimp
v2.0 (November 2010)
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A single bone of a mesh. More...
Public Member Functions | |
| aiBone () | |
| Default constructor. More... | |
| aiBone (const aiBone &other) | |
| Copy constructor. More... | |
| ~aiBone () | |
| Destructor - deletes the array of vertex weights. More... | |
Public Attributes | |
| aiString | mName |
| The name of the bone. More... | |
| unsigned int | mNumWeights |
| The number of vertices affected by this bone The maximum value for this member is AI_MAX_BONE_WEIGHTS. More... | |
| aiMatrix4x4 | mOffsetMatrix |
| Matrix that transforms from mesh space to bone space in bind pose. More... | |
| aiVertexWeight * | mWeights |
| The vertices affected by this bone. More... | |
A single bone of a mesh.
A bone has a name by which it can be found in the frame hierarchy and by which it can be addressed by animations. In addition it has a number of influences on vertices.
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Default constructor.
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Copy constructor.
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Destructor - deletes the array of vertex weights.
| aiString aiBone::mName |
The name of the bone.
| unsigned int aiBone::mNumWeights |
The number of vertices affected by this bone The maximum value for this member is AI_MAX_BONE_WEIGHTS.
| aiMatrix4x4 aiBone::mOffsetMatrix |
Matrix that transforms from mesh space to bone space in bind pose.
| aiVertexWeight* aiBone::mWeights |
The vertices affected by this bone.
1.8.5